News
Massive Software celebrates 10th Birthday24 May 2012
Massive Software was founded in 2002 and today we celebrated the 10th anniversary of the beginning of our company. During that time our software has been used on hundreds of projects including many major feature films. Along the way we received an Academy Award for contributing to the filmmaking process, and we made many friends. Thanks to all of our users who have helped Massive to become something special. We hope to continue contributing to filmmaking, visual effects and animation for many years to come. |
New Ready To Run Car agent21 September 2011
The new Massive Ready To Run car agent is now available. The car agent has a variety of body shapes, grille and light designs, colour schemes and even includes a driver able to turn the steering wheel with his hands. The agent is able to respond to traffic lights, overtake, and avoid collisions by vision. It uses the Massive Lanes technology to navigate the scene, which provides a simple means for integration with cities, roads, motorways etc. |
Digital Domain creates half a million programs using Massive3 January 2011
For Tron Legacy Digital Domain created hundreds of shots of stunning 3D visual effects, including a coliseum scene with half a million Massive agents. From the January edition of Cinefex magazine, "The coliseum featured a crowd of 500,000 cheering, jumping and yelling spectator programs in the background, realized through a Massive simulation. "There were 70 or 80 agents, with different levels of activity, sizes, shapes, clothes and so forth, just so we'd see some variation in the background. We needed a lot of activity to fill that coliseum background with energy and life." |
The Mill sends Massive agents into battle for MerlinTuesday 21 December 2010
The Massive Combat Sword agent saw plenty of action recently, appearing in three episodes of season 3 of BBC Merlin TV series. The Mill created epic shots of up to 40,000 characters using a modified version of the off-the-shelf Combat Sword agent. In some of the shots two armies of 4000 to 5000 troops collide in battle. According to The Mill regarding a shot in episode 2 "One of the most challenging shots, here the two armies finally collide. The camera is static and the shot relatively close, so it really shows off the automatic combat behaviour of the sword/shield agent. We used a similar approach of terrain colouring, lanes, flow field and invisible collider agents to guide the densely packed formation through the tight gates and boundaries, then to split to two frontlines… Once the agents were near enough to each other all we had to do was let them do their thing and hack eachother to pieces." |
Write The Future
Thursday 27 July 2010
World class visual effects studio The Mill took their pioneering use of Massive to the next level for the epic 3 minute Nike ' Write the Future' spot. Directed by Alejandro Gonzalez Inarritu (21 Grams, Babel), with DP Emmanuel Lubezki (Children of Men), the ad takes people on a journey that dramatically captures that one moment when headlines are written from a single pass, or one strike can bring a nation eternal happiness, while bringing others to their knees. Containing 236 VFX shots, more than 110 Massive shots, the visual effects work was completed in just four weeks. The Mill's Tom Bussell: "On the set, I was a bit nervous about the number of Massive shots planned. So I took lots of video of extras they employed as crowds. In the end we didn't use one single crowd plate - every crowd shot is CG". |
Massive 4.0, Supporting V–Ray Rendering, is Now Available
Thursday 18 February 2010 |
Avatar, Weta Digital & Massive PlantsWednesday 20 January 2010
James Cameron’s Avatar is the talk of the moment! Here at Massive we are especially proud of the work that Weta Digital have spent the past three years. Massive was used to create the crowds of creatures, humans and in a world first to fill the jungles with plants and trees. Congratulations to Weta Digital for once again taking Massive where no one else has. For more information about Weta Digital's work on the film, including a whole section on the Massive plants and trees, head over to CG Society. |





